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Vulshok Berserker
Vulshok Berserker 3Red (4)
Creature — Human Berserker (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Duel Decks: Venser vs. Koth (Common)
Other Versions
Mirrodin (Common)
Magic 2011 (Common)
Vulshok Heartstoker
Vulshok Heartstoker 2Red (3)
Creature — Human Shaman (2/2)

When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.

Scars of Mirrodin (Common)
Vulshok Refugee
Vulshok Refugee 1RedRed (3)
Creature — Human Warrior (3/2)

Protection from red

New Phyrexia (Uncommon)
Vulshok Sorcerer
Vulshok Sorcerer 1RedRed (3)
Creature — Human Shaman (1/1)

Haste

Tap: Vulshok Sorcerer deals 1 damage to any target.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Fifth Dawn (Common)
Premium Deck Series: Fire and Lightning (Common)
Wakedancer
Wakedancer 2Black (3)
Creature — Human Shaman (2/2)

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Jumpstart 2022 (Common)
Other Versions
Dark Ascension (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Walker of Secret Ways
Walker of Secret Ways 2Blue (3)
Creature — Human Ninja (1/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

1Blue: Return target Ninja you control to its owner's hand. Activate only during your turn.

Planechase Anthology (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Planechase 2012 Edition (Uncommon)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Wanted Scoundrels
Wanted Scoundrels 1Black (2)
Creature — Human Pirate (4/3)

When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Ixalan (Uncommon)
War Historian
War Historian 2Green (3)
Creature — Human Monk (3/3)

Reach

War Historian has indestructible as long as it attacked a battle this turn.

March of the Machine (Common)
War Oracle
War Oracle 2WhiteWhite (4)
Creature — Human Cleric (3/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Uncommon)
War Priest of Thune
War Priest of Thune 1White (2)
Creature — Human Cleric (2/2)

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

Eternal Masters (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2013 (Uncommon)
Warden of the Beyond
Warden of the Beyond 2White (3)
Creature — Human Wizard (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

Magic 2015 Core Set (Uncommon)
Warden of the First Tree
Warden of the First Tree Green (1)
Creature — Human (1/1)

1White or Black: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

2White or BlackWhite or Black: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

3White or BlackWhite or BlackWhite or Black: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Fate Reforged (Mythic Rare)
Warden of the Inner Sky
Warden of the Inner Sky White (1)
Creature — Human Soldier (1/2)

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

The Lost Caverns of Ixalan (Rare)
Warkite Marauder
Warkite Marauder 1Blue (2)
Creature — Human Pirate (2/1)

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Warlord's Elite
Warlord's Elite 2White (3)
Creature — Human Soldier (4/4)

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

The Brothers' War (Common)
War-Name Aspirant
War-Name Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

Jumpstart 2022 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Warped Researcher
Warped Researcher 4Blue (5)
Creature — Human Wizard Mutant (3/4)

Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

Legions (Uncommon)
Wasteland Raider
Wasteland Raider 2BlackBlack (4)
Creature — Human Mercenary (4/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Magic The Gathering—Fallout (Rare)
Watcher for Tomorrow
Watcher for Tomorrow 1Blue (2)
Creature — Human Wizard (2/1)

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

Modern Horizons (Uncommon)
Waylaying Pirates
Waylaying Pirates 3Blue (4)
Creature — Human Pirate (3/3)

When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Lost Caverns of Ixalan (Common)
Wayta, Trainer Prodigy
Wayta, Trainer Prodigy RedGreenWhite (3)
Legendary Creature — Human Warrior (1/5)

Haste

2Green, Tap: Target creature you control fights another target creature. This ability costs 2 less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Wayward Disciple
Wayward Disciple (0)
Creature — Human Cleric (2/4)

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

Shadows over Innistrad (Uncommon)
Weapons Trainer
Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

Double Masters (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Weary Prisoner
Weary Prisoner 3Red (4)
Creature — Human Werewolf (2/6)

Defender

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Weathered Bodyguards
Weathered Bodyguards 5White (6)
Creature — Human Soldier (2/5)

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Weathered Wayfarer
Weathered Wayfarer White (1)
Creature — Human Nomad Cleric (1/1)

White, Tap: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Ninth Edition (Rare)
Onslaught (Rare)
Double Masters 2022 (Rare)
Weaver of Blossoms
Weaver of Blossoms 2Green (3)
Creature — Human Werewolf (2/3)

Tap: Add one mana of any color.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Weaver of Lightning
Weaver of Lightning 2Red (3)
Creature — Human Shaman (1/4)

Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Wei Ambush Force
Wei Ambush Force 1Black (2)
Creature — Human Soldier (1/1)

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.

Portal Three Kingdoms (Common)
Wei Assassins
Wei Assassins 3BlackBlack (5)
Creature — Human Soldier Assassin (3/2)

When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Uncommon)
Wei Elite Companions
Wei Elite Companions 4Black (5)
Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Wei Infantry
Wei Infantry 1Black (2)
Creature — Human Soldier (2/1)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wei Night Raiders
Wei Night Raiders 2BlackBlack (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Wei Scout
Wei Scout 1Black (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Wei Strike Force
Wei Strike Force 2Black (3)
Creature — Human Soldier (2/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Flaxen Intruder (Welcome Home)
Flaxen Intruder (Welcome Home) 5GreenGreen (7)
Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)
Weldfast Engineer
Weldfast Engineer 1BlackRed (3)
Creature — Human Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Weldfast Wingsmith
Weldfast Wingsmith 3Blue (4)
Creature — Human Artificer (3/3)

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Kaladesh Remastered (Common)
Werebear
Werebear 1Green (2)
Creature — Human Bear Druid (1/1)

Tap: Add Green.

Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Dominaria Remastered (Common)
Other Versions
Odyssey (Common)
Eternal Masters (Common)
Werewolf Pack Leader
Werewolf Pack Leader GreenGreen (2)
Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3Green: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

Adventures in the Forgotten Realms (Rare)
Westfold Rider
Westfold Rider 1White (2)
Creature — Human Knight (3/1)

Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Common)
Westvale Cult Leader
Westvale Cult Leader (0)
Creature — Human Cleric (*/*)

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Jumpstart: Historic Horizons (Rare)
Other Versions
Shadows over Innistrad (Rare)
Wharf Infiltrator
Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Whip Sergeant
Whip Sergeant 2Red (3)
Creature — Human Soldier (2/1)

Red: Target creature gains haste until end of turn. (It can attack this turn.)

Prophecy (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Whipcorder
Whipcorder WhiteWhite (2)
Creature — Human Soldier Rebel (2/2)

White, Tap: Tap target creature.

Morph White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Whipgrass Entangler
Whipgrass Entangler 2White (3)
Creature — Human Cleric (1/3)

1White: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric on the battlefield."

Legions (Common)
Whirler Rogue
Whirler Rogue 2BlueBlue (4)
Creature — Human Rogue Artificer (2/2)

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Magic Origins (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Commander 2018 (Uncommon)
Game Night (Uncommon)
Zendikar Rising Commander (Uncommon)
Kaldheim Commander (Uncommon)
Historic Anthology 5 (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
The Brothers' War Commander (Uncommon)
Jumpstart 2022 (Uncommon)
March of the Machine Commander (Uncommon)
Commander Masters (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Whirling Dervish
Whirling Dervish GreenGreen (2)
Creature — Human Monk (1/1)

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Time Spiral "Timeshifted" (Special)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Uncommon)
Whisper Agent
Whisper Agent 1Blue or BlackBlue or Black (3)
Creature — Human Rogue (3/2)

Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Ravnica Remastered (Common)
Whisper Squad
Whisper Squad Black (1)
Creature — Human Soldier (1/1)

1Black: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.

Ikoria: Lair of Behemoths (Common)
Whisper, Blood Liturgist
Whisper, Blood Liturgist 3Black (4)
Legendary Creature — Human Cleric (2/2)

Tap, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Whisperer of the Wilds
Whisperer of the Wilds 1Green (2)
Creature — Human Shaman (0/2)

Tap: Add Green.

Ferocious — Tap: Add GreenGreen. Activate only if you control a creature with power 4 or greater.

Double Masters (Common)
Other Versions
Fate Reforged (Common)
Whispering Wizard
Whispering Wizard 3Blue (4)
Creature — Human Wizard (3/2)

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
White Glove Gourmand
White Glove Gourmand 2WhiteBlack (4)
Creature — Human Noble (2/2)

When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.

At the beginning of your end step, if another Human died under your control this turn, create a Food token.

Magic The Gathering—Fallout (Uncommon)
White Knight
White Knight WhiteWhite (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legions (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Masters Edition IV (Uncommon)
White Shield Crusader
White Shield Crusader WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: White Shield Crusader gains flying until end of turn.

WhiteWhite: White Shield Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Wicked Guardian
Wicked Guardian 3Black (4)
Creature — Human Noble (4/2)

When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Wild Beastmaster
Wild Beastmaster 2Green (3)
Creature — Human Shaman (1/1)

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Return to Ravnica (Rare)
Commander 2016 (Rare)
Wild Cantor
Wild Cantor Red or Green (1)
Creature — Human Druid (1/1)

(Red or Green can be paid with either Red or Green.)

Sacrifice Wild Cantor: Add one mana of any color.

Ravnica Remastered (Common)
Other Versions
Guildpact (Common)
Wildfire Awakener
Wildfire Awakener Variable Colorless1RedWhite (3)
Creature — Human Wizard (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."

March of the Machine Commander (Rare)
Wilfred Mott
Wilfred Mott 3White (4)
Legendary Creature — Human Soldier (2/4)

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Doctor Who Commander (Rare)
Will, Scion of Peace
Will, Scion of Peace 1WhiteBlue (3)
Legendary Creature — Human Wizard (2/4)

Vigilance

Tap: Spells you cast this turn that are white and/or blue cost Variable Colorless less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

Wilds of Eldraine (Mythic Rare)
Willbender
Willbender 1Blue (2)
Creature — Human Wizard (1/2)

Morph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.

Commander 2019 (Uncommon)
Other Versions
Legions (Uncommon)
Time Spiral "Timeshifted" (Special)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Masters 25 (Uncommon)
Willbreaker
Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Magic Origins (Rare)
Wind-Kin Raiders
Wind-Kin Raiders 4BlueBlue (6)
Creature — Human Artificer (4/3)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Windrider Wizard
Windrider Wizard 2Blue (3)
Creature — Human Wizard (2/2)

Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Commander Masters (Common)
Other Versions
Zendikar Rising (Uncommon)
Windscouter
Windscouter 3Blue (4)
Creature — Human Scout (3/3)

Flying

When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Prophecy (Uncommon)
Windwright Mage
Windwright Mage WhiteBlueBlack (3)
Artifact Creature — Human Wizard (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

Shards of Alara (Common)
Wing Commando
Wing Commando 2Blue (3)
Creature — Human Soldier (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
Wing Splicer
Wing Splicer 3Blue (4)
Creature — Phyrexian Human Artificer (1/1)

When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have flying.

Modern Masters 2017 Edition (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Wingcrafter
Wingcrafter Blue (1)
Creature — Human Wizard (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Wingmantle Chaplain
Wingmantle Chaplain 3White (4)
Creature — Human Cleric (0/3)

Defender

When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

Dominaria United (Uncommon)
Wingshield Agent
Wingshield Agent 2Blue (3)
Creature — Human Soldier (2/3)

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

Streets of New Capenna (Uncommon)
Wingspan Mentor
Wingspan Mentor 2Blue (3)
Creature — Human Wizard (1/3)

When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

2Blue, Tap: Put a +1/+1 counter on each creature you control with flying.

Streets of New Capenna Commander (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Wingsteed Rider
Wingsteed Rider 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flying

Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Double Masters 2022 (Common)
Other Versions
Theros (Common)
Ultimate Masters (Common)
Wingsteed Trainer
Wingsteed Trainer 3White (4)
Creature — — Human (2/3)

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

Jumpstart: Historic Horizons (Uncommon)
Winota, Joiner of Forces
Winota, Joiner of Forces 2RedWhite (4)
Legendary Creature — Human Warrior (4/4)

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Ikoria: Lair of Behemoths (Mythic Rare)
Wintermoor Commander
Wintermoor Commander WhiteBlack (2)
Creature — Human Knight (2/*)

Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Wire Surgeons
Wire Surgeons 4BlackBlack (6)
Creature — Human Artificer (6/5)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

The Brothers' War Commander (Rare)
Witch Hunter
Witch Hunter 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Tap: Witch Hunter deals 1 damage to target player or planeswalker.

1WhiteWhite, Tap: Return target creature an opponent controls to its owner's hand.

Chronicles (Uncommon)
Other Versions
The Dark (Rare)
Time Spiral "Timeshifted" (Special)
Witch of the Moors
Witch of the Moors 3BlackBlack (5)
Creature — Human Warlock (4/4)

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Jumpstart (Rare)
Witherbloom Apprentice
Witherbloom Apprentice BlackGreen (2)
Creature — Human Druid (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

Strixhaven: School of Mages (Uncommon)
Wizard Mentor
Wizard Mentor 2Blue (3)
Creature — Human Wizard (2/2)

Tap: Return Wizard Mentor and target creature you control to their owner's hand.

Jumpstart 2022 (Common)
Other Versions
Urza's Saga (Common)
Wizards of Thay
Wizards of Thay 3Blue (4)
Creature — Human Wizard (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost 1 less to cast.

You may cast sorcery spells as though they had flash.

Commander Legends: Battle for Baldur's Gate (Rare)
Wizards of the ________
Wizards of the ________ 2BlueBlue (4)
Creature — Human Wizard Performer (3/1)

When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
Wizened Arbiter (playtest)
Wizened Arbiter (playtest) WhiteWhite (2)
Creature — — Human Soldier Wizard (2/1)

When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.

Mystery Booster (Common)
Wojek Apothecary
Wojek Apothecary 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Radiance — Tap: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

Ravnica: City of Guilds (Uncommon)
Wojek Bodyguard
Wojek Bodyguard 2Red (3)
Creature — Human Soldier (3/3)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Ravnica Remastered (Common)
Wojek Embermage
Wojek Embermage 3Red (4)
Creature — Human Wizard (1/2)

Radiance — Tap: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

Ravnica: City of Guilds (Uncommon)
Wojek Halberdiers
Wojek Halberdiers RedWhite (2)
Creature — Human Soldier (3/2)

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Gatecrash (Common)
Wolfbitten Captive
Wolfbitten Captive Green (1)
Creature — Human Werewolf (1/1)

1Green: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Dark Ascension (Rare)
Wolfkin Outcast
Wolfkin Outcast 5Green (6)
Creature — Human Werewolf (5/4)

This spell costs 2 less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Wood Sage
Wood Sage GreenBlue (2)
Creature — Human Druid (1/1)

Tap: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Magic: The Gathering—Conspiracy (Uncommon)
Woodland Acolyte
Woodland Acolyte 2White (3)
Creature — Human Cleric (2/2)

When Woodland Acolyte enters the battlefield, draw a card.

Wilds of Eldraine (Uncommon)
Woodland Druid
Woodland Druid Green (1)
Creature — Human Druid (1/2)

Odyssey (Common)
Woodland Patrol
Woodland Patrol 2Green (3)
Creature — Human Scout (3/2)

Vigilance

Eldritch Moon (Common)
Woodland Sleuth
Woodland Sleuth 3Green (4)
Creature — Human Scout (2/3)

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Innistrad (Common)
Workshop Elders
Workshop Elders 6Blue (7)
Creature — Human Artificer (4/4)

Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
The Brothers' War Commander (Rare)
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